10min studies, focused on color and technique
1hr practice afterwards, barren snow landscape
Monday, July 23, 2012
Thursday, July 19, 2012
Longbow Archer concept
I did some archer silhouettes on my iPad awhile back and I thought of an archer that specializes in shooting long distances. The archer has a massive mounted bow and spiral-carved arrows that help stabilize its flight over tremendous distances. She has a viewing hole eye piece that helps her aim.
Tuesday, July 10, 2012
10 Minutes Go!
Quick studies like these force me to address the important shapes and values first. I learned that I don't do that well enough, so I'll do these more.
Thursday, July 5, 2012
League of Legends - Lux
She's the most fun to play in my opinion and I play her pretty much exclusively now. I'm trying to slow down and bring more of a finish to my work. It's also brought into light (haha, light get it?) how I can improve space and form in painting, because I'm slowing down to think about every plane and it's place in space.
Saturday, May 5, 2012
Figurative Sculpture
I never expected I would enjoy working with form so much. My instructor was Robert Copskey. Now it makes me curious about 3d modeling lol.
Tuesday, May 1, 2012
Tuesday, April 3, 2012
Saturday, March 31, 2012
Cavern (Video Game)





I made the short trailer and the game site was designed by my partner. It's promotional and provides information about the project.
It was a 5 week project, and made possible by spending days on Skype, and spamming e-mails back and forth. He did the coding, and I art directed, developed concept art and created the visual assets. I tried to do a bit of the coding and he tried to do a bit of the art. It was great to experience the processes in developing a game, the interaction between artist and programmer, and tackling design limitations due to time and software constraints.
Objects
Tuesday, March 6, 2012
Tuesday, February 21, 2012
Friday, February 17, 2012
Portfolio Site In progress
Lately I've been posting a lot of in-progress's...
Here's my site that I'm developing. It's built to hold my "intro to web design" assignments, but for the final, it's going to hold real work and serve as my own portfolio site.
Not all the links work, because we haven't gotten far in the semester.
Thursday, February 16, 2012
Friday, January 20, 2012
Env thesis sketch
My teacher is late, so did this while we're waiting. 30min sketch for a possible environment look for sidescroll platform.
And, just another mock up, trying to learn if I can draw a collidable map in photoshop, because right now it's looking like I have to use this confusing tile map system. I don't want to do that for a couple reasons, the biggest being restricting the style to that of an old 8-bit game, which I don't want.EDIT:
OK, through days of research and asking questions on the forum. I managed to get this http://megaswf.com/serve/2109101 Click in screen, then use left/right arrows to move when you land. It's a little buggy. I'm so exhausted doing programming. It's necessary though because it tells me how to make the visual assets. (It would suck to spend 8 weeks making visual assets and then find out I can't use them because of flixel's or my technical limits.)
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